Shader "Shadertoy/ShaderMain"
{
    SubShader
    {
        Tags { "RenderType"="Opaque"  "RenderPipeline" = "UniversalPipeline"}
        LOD 100
        ZTest Always ZWrite Off Blend Off Cull Off
        Pass
        {
            GLSLPROGRAM
            #pragma target 3.5
            #include "Assets/Shaders/input.glsl"
            #include "Assets/Shaders/MainGLSL.glsl"
            
            #include "MainImageTest.glsl"
            // 14
            ENDGLSL
        }
    }
}
